![]() These are brief, which Palutena attributes to a five-minute limitation. In the sky missions, Pit’s mentor Palutena grants pit the temporary gift of flight and takes control of his path in rail-shooting segments. With Uprising, Pit’s adventures are split into two different gameplay types: sky and land battles. ![]() I thought he was obnoxious at first, but his enthusiastic approach and humor grew on me over the course of our adventure. Pit was something of a cipher in the original, and here he’s fully fleshed out as a plucky optimist. It’s a great blast of nostalgia, especially when coupled with the excellent score, which takes some of the game’s classic themes and twists them in unexpected directions. Eggplant Wizard is back, though to my relief he won’t have you running in search of a cure for eggplantism. Many of the game’s enemies and locations are updated versions of Kid Icarus’ familiar (and otherwise) foes. The result? Pit flaps his wings to stay aloft as best he can, but he’s facing bigger issues than Medusa. With Kid Icarus: Uprising, we finally get to see how he stacks up against contemporary offerings. ![]() Brawl gave the series’ remaining fans a glimmer of hope that our hero hadn’t completely flamed out. Sure, it was maddeningly difficult and unforgiving, but it had a certain charm to it that made me crave more. That decision always baffled me, since I considered the game one of the high points of the 8-bit era. After debuting on the NES more than two decades ago (and its Game Boy sequel), he was essentially tossed on the same pile as Urban Champion and Wrecking Crew. I’ve long thought that one of the biggest gaming mysteries is why Nintendo chose to abandon Kid Icarus.
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